KEYNOTES

Farber, M. (2022, March). The 8th International Conference on Education (ICEDU 2022), “Keynote: Games and Social Emotional Learning,” International Conference on Education.

Farber, M. (May 7, 2021). Annual Meeting of the Colorado & Wyoming Association of Teacher Educators (CWATE).

Farber, M. (October 11, 2018). Meaningful Play Conference, “Featured Talk: Getting Teachers to Drink the GBL Kool-Aid,” Michigan State University: East Lansing, MI.

Farber, M. (April 2, 2018). “Keynote: What kind of teacher is required to get students ready?,” Regional Center for Educational Planning RCEP-UNESCO: Sharjah, United Arab Emirates (UAE).

Farber, M. (December 16, 2017). “Keynote: What are the attributes of a future digital leader teacher,” UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development Transforming Education Conference for Humanity (TECH): Vishakapatnam, India.

Farber, M. (November 20, 2015). “Keynote: Engaged Learning with Interactivity,” William Paterson University Fall Educational Technology Conference: Wayne, NJ.

PRESENTATIONS

Farber, M., & Merchant, W. (2021). Connected Learning Summit, “Issues and Practices with SEL Measurements: Avoiding Potential Pitfalls,” Connected Learning Alliance.

Farber, M. (2021). “Key Findings from UNESCO MGIEP’s Rethinking Social Emotional Learning Report,”Connected Learning Summit. Connected Learning Alliance.

Mahovsky, K., Kang, H. J., Farber, M. (April 9, 2021). 2021 AERA Annual Meeting, “Teaching Interrupted: Pedagogical Changes in STEM Learning Practices as it Relates to the COVID-19 Pandemic.”

Farber, M. (Panelist), Chen, S. (Panelist), Loh, J. (Panelist), Unger, K. (Panelist). (March 16, 2021). “Creating Touchstones on Emergent Narratives.”  SXSW.

Farber, M. (December 15, 2020). UAE Ministry of Education 4th Subject Teachers Forum, “Leveraging Technology for Social and Emotional Learning,” United Arab Emirates (UAE) Ministry of Education.

Farber, M. (November 23, 2020).William Paterson University Ed Tech Conference, “Leveraging Technology for SEL,” William Paterson University Dept of Educational Leadership & Professional Studies.

Farber, M., Merchant, W. (November 20, 2020). National Council of Teachers of English (NCTE) Conference, “Measuring Social Emotional Learning: What Happens When Things Don’t Align?.”

Farber, M., Cantrill, C., Allison, P., Dillon, J. (September 24, 2020).Teachers Teaching Teachers, “Teach Writing with the New English Language Arts Pack,” Now Comment -National Writing Project.

Miller, M. (Moderator), Farber, M. (Panelist), Oliver, A. (Panelist), Olivieri, S. (Panelist). (September 17, 2020). Games and Learning Online Summit, “What partnerships, systems, development, and support are required to accelerate potentially transformative strategies?,” Games and Learning.

Farber, M. (September 15, 2020). EdTeach Network Teach-A-Thon, “Leveraging Digital Games for Social Emotional Learning,” EdTeach Network, Virtual.

Farber, M., Sharma, R., Singh, N. C. (July 14, 2020). Games for Change Festival, “Gamestorming Curriculum,” Games for Change.

Pintar, J., Desilets, B., Moulthrop, S., Farber, M., Klimas, C. (May 30, 2020). NarraScope, “IF Educator’s Roundtable.” Interactive Fiction Technology Foundation, Virtual.

Farber, M. (May 28, 2020). NarraScope, “Terrifically Awkward: Games To Teach Social Emotional Learning,” Interactive Fiction Technology Foundation, Virtual.

Farber, M. (Moderator), Chen, S. (Panelist), Loh, J. (Panelist), Unger, K. (Panelist). (April 28, 2020). LudoNarraCon, “Creating Emotional Touchstones on Emergent Narratives,” Fellow Traveller Games. Virtual (Steam).

Williams, M. W.; & Farber, M. (April 2020). SITE Virtual Conference. Gaming Pedagogy and Connected Learning: Perspectives from the Global Minecraft Mentoring Program.

Farber, M. (December 2019).  UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development Transforming Education Conference for Humanity (TECH): Vishakapatnam, India.

Farber, M.. (October 2019). “Global Game Jam NEXT: A Curriculum for STEAM Learning,” Connected Learning Summit: University of California, Irvine, CA.

Farber, M., & Williams, M. (October 12, 2019). “Research Paper: Interests, Relationships, and Opportunities Within the 2018 Global Minecraft Mentor Program,” Connected Learning Summit: University of California, Irvine, CA.

Farber, M., Rivers, S., & Darvasi, P. (October 12, 2019). “The Museum of Me: Exploring and Exhibiting Identity with the Video Game, “What Remains of Edith Finch”,” Connected Learning Summit: University of California, Irvine, CA.

Farber, M. (September 2019). Educational Technology Panel. University of Pennsylvania: Philadelphia, PA.

Farber, M. (remote), & Desilets, B. (2019). “Teach Lamp: IF [Interactive Fiction] Workshop for Educators,” NarraScope [Interactive Fiction Technology Foundation]: Massachusetts Institute of Technology (MIT).

Farber, M. (remote), Pintar, J., Salter, A., Klimas, C., Moulthrop, S., & Desilets, B. (2019). “‘You Are Standing in a Classroom…’ Meet the IFTF [Interactive Fiction Technology Foundation] Education Committee,” NarraScope [Interactive Fiction Technology Foundation]: Massachusetts Institute of Technology (MIT).

Farber, M., & Miklasz, K. (2019). “Students and Educators as Game Designers,” Games For Change Festival, Parsons The New School: New York City.

Farber, M., Rivers, S., & Darvasi, P. (2019). “The Museum of Me: Exploring and Exhibiting Identity with the Video Game, “What Remains of Edith Finch”,” Games For Change Festival, Parsons The New School: New York City.

Farber, M. (2019). “Game Jams: Coding for Social Change,” Innovation Education Colorado (InnEdCO): Keystone, CO.

Farber, M., Kalantzis, M., Cope, W., Chikalova, L., Denks, L., & Concilio, I. S. (2019). “UNESCO Roundtable Discussion: Policy Implications of Digital Educational Resources on Achieving SDGs,” UNESCO: Paris, France.

Farber, M., & Williams, M. K. (2019). “Connected Learning in Teacher Education,” AERA Annual Meeting: Toronto, Canada.

Farber, M. (2019). “Game-Based Assessment: How Has the Field Matured Over the Past 10 Years?,” AERA Annual Meeting: Toronto, Canada.

Farber, M. (2019). “Coding Across the Curriculum Through Game Design,” Future Teachers Conference, Greeley, CO.

Farber, M. (2019). “Games and Learning Webinar Series,” Webinar: Educause.

Farber, M., Solloway, E., Norris, C., Jain, S., & Crowell, C. (Moderator), (2018). “Harnessing the power of digital games to unify social-emotional learning with math and science,” UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development Transforming Education Conference for Humanity (TECH): Vishakapatnam, India.

Farber, M., Dunlap, K., Pollack, S., Young, S., & Singh, N. (Moderator), (2018). “Can SEL be taught by digital games played on machines?,” UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development Transforming Education Conference for Humanity (TECH): Vishakapatnam, India.

Farber, M., & Crowell, C. (2018). “Workshop: Let’s Make a Game, “UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development Transforming Education Conference for Humanity (TECH): Vishakapatnam, India.

Farber, M. (2018). Transformative Teacher-Educator Fellowship, “Game Design in Teacher Education Across the Curriculum,” Arcadia University, PA.

Farber, M., & Dunlap, K. (2018). “Boosting Teen Resilience with Commercial Video Games in the Classroom,” UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development Transforming Education Conference for Humanity (TECH): Vishakapatnam, India.

Farber, M. (2018). “GGJ Next: A Global Game Jam for Children,” UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development Transforming Education Conference for Humanity (TECH): Vishakapatnam, India.

Dunlap, K., Farber, M., Darvasi, P., Schrier, K., & Boltz, E. (2018). “Achievement unlocked? Exploring the complexities of empathy in games,” Meaningful Play Conference: Michigan State University, East Lansing, MI.

Farber, M., Darvasi, P., & Rivers, S. (2018). “Boosting Teen Resilience with Commercial Video Games in the Classroom,” Intentional Play Summit: Mountain View, CA.

Farber, M. (2018). “Ignite Talk: GGJNext: A Global Game Jam for Children,” Connected Learning Summit: Massachusetts Institute of Technology (MIT), Cambridge, MA.

Farber, M., & Schrier, K. (2018). “Research Paper: Open Questions for Empathy and Games,” Connected Learning Summit: Massachusetts Institute of Technology (MIT), Cambridge, MA.

Farber, M., & Schrier, K. (2018). “Games and Empathy,” Games For Change Festival: Parsons The New School, New York, NY.

Farber, M., & Williams, M. (2018). “Breakouts and Escape Rooms as Authentic Assessments,” International Society for Technology in Education (ISTE): Chicago, IL.

Farber, M. (2018). “How Expert Game-Based Learning Educators Teach with Games,” International Society for Technology in Education (ISTE): Chicago, IL.

Farber, M., Pollack, S., Dubé, L., & Isaacs, S. (2018), “Panel: What kids say about games – and will we listen?,” South by Southwest Education (SXSWedu): Austin, TX.

Farber, M. (2018). “Run With It! Certified BrainPOP Educator Sprint Sessions,” International Society for Technology in Education (ISTE), Chicago, IL.

Farber, M., & Shah, A. (2018). “Teaching Empathy Through Video Games,” Webinar: Peekapak.

Farber, M. (2018). “Talking with The Tribe and Matt Farber,” Webinar: Edchat Interactive.

Farber, M. (2018). “Taking Advantage of the Power of Play and Game Design to Teach 21st Century Skills,” Webinar: SimpleK12.

Farber, M. (2017). “Making Learning Replayable: Gameful Mobile Learning,” Webinar: International Society for Technology in Education (ISTE).

Farber, M. (2017). “Ignite Talk: Moveable Game Jams,”Digital Media & Learning Conference : University of California, Irvine, CA.

Farber, M., Zhiwei, M., & Ouyang, B. (Moderator). (2017). Forum of Rural Headmasters, Jack Ma Foundation and Asia Society‘s US-China Dialogue: Hangzhou, China.

Farber, M., Deich, R., Hibner, H., Schrader, T., Farley, M., & Rawcliffe, M. (2017). “How Teachers Use Games in the Classroom,” Games for Change Festival: New York, NY.

Farber, M. (Moderator), Rami, M., Isaacs, S., & Cheo-Isaacs, C. (2017). , “Connected Learning and Minecraft,” Webinar: National Writing Project: Educator Innovator CLTV (Connected Learning TV).

Farber, M., Miklasz, K., & Fleming, A. (2017). BrainPOP Webinar Series, “Game Design With the Game Jam Guide,”Webinar: BrainPOP,

Farber, M., & Isaacs, S. (2017), “How Games Can be the Centerpiece for Student-Centered Learning.,” Webinar: Common Sense Education.

Farber, M. (2017), “Webinar: Game-Based Learning: How a Group of Ed Tech Teachers Make it Work,” Webinar: Serious Play.

Farber, M. (2017). BOOST Conference, “Master Class: Moveable Game Jams: Students Designing Games,” BOOST (Best Out-of-School Time), Palm Springs, CA.

Farber, M. (2017). “Games, Projects, and Self-Directed Learning,” NJ Association for Middle-Level Education (NJAMLE): Union, NJ.

Farber, M. (2016). NJEA Convention, “History, Empathy, Systems Thinking,” New Jersey Education Association (NJEA): Atlantic City, NJ.

Farber, M. (2016). “Playing the Past: Games and Historical Empathy,” Games in Education Symposium: Troy, NY.

Farber, M. (2016). “Historical Empathy and Game-Based Learning,” Serious Play Conference: Chapel Hill, NC.

Farber, M., & Steffen, P. (2016), Serious Play Conference, “Using Game Jams as Instructional Strategy,” Serious Play, University of North Carolina: Chapel Hill, NC.

Farber, M., Preston, M., Marcus, D., & Tantoco, M. (Moderator). (2016) Games for Change Festival, “Computer Science for All: Putting Students in the Driving Seat.” Games for Change: New York, NY.

Farber, M., Stokes, B., Dubé, L., & Toppo, G. (Moderator). (2016).”Games & Learning: First Person Shooters vs. First Person Learning,” International Society for Technology in Education (ISTE): Denver, CO.

Farber, M. (2016). Opening Doors to Learning, “Gaming, Gamification & Simulation,” NJ EDge: Piscataway, NJ.

Farber, M. (2016). “Historical empathy and game-based learning,,” Elevating and Celebrating Effective Teaching and Teachers NJ and PA (ECET2NJPA): Ewing, NJ.

Farber, M. (2016). “Educate to Participate: Video Games and Civic Education,”NJ Council for the Social Studies Annual Fall Conference: Piscataway, NJ.

Farber, M. (2016). “Game Jams in the Classroom: Teaching Empathy with Game Design,”Webinar: SimpleK12.

Farber, M. (2016). “Game Jams in the Classroom: Teaching Empathy with Game Design,” EdTechTeam Google Apps for Education, Summit: Marlboro, NJ.

Farber, M. (2016). “Teaching by Playing and Modding,” NJ Association for Middle Level Education (NJAMLE): Union, NJ.

Farber, M., & Isaacs, S. (2016), “Student Game Jams,” Webinar: edWeb.

Farber, M. (2015). “Engaging 21st Century Students with Game-Based Learning,” Webinar: SimpleK12.

Farber, M. (2015). “Game-Based Argumentation,”NJ Council for the Social Studies Annual Fall Conference: Piscataway, NJ.

Farber, M. (2015). “Game Jams: Students as Designers,” Webinar: ISTE Mobile Learning Network.

Farber, M., Isaacs, S. (2015). “Interactive Fiction in the Classroom,” Games in Education Symposium: Troy, NY.

Farber, M. (2015). “Pandemics, interconnected systems, and game-based learning.,” Serious Play Conference, Carnegie Mellon University: Pittsburgh, PA.

Farber, M. (2015). “Master Class: Inside the “Magic Circle” of Gamification and Game-Based Learning,” BOOST (Best Out-of-School Time): Palm Springs, CA.

Farber, M. (2015). K12 Online Conference, “Game Jams: Students as Designers,” Webinar: K12 Online.

Farber, M., Isaacs, S., Millstone, J., & Dikkers, S. (Moderator) (2015). “An Inside Look at Getting and Using Games in Classrooms,” Games + Learning + Society Conference (GLS 11): Madison, WI.

Farber, M. (2015). “Using Games to Teach Global Interconnectedness,” Games + Learning + Society Conference (GLS 11): Madison, WI.

Farber, M. (2015). “Mobile Games That Are Not “Chocolate-Covered Broccoli”,” International Society for Technology in Education: Philadelphia, PA.

Farber, M., Collado, E., Shamburg, C., Amaro, J., Hudely, O., Serviss, J., Lyudmilov, Y., Nagler, D. (2015). “Teaching Language, Literacy and Literature with Remix,” International Society for Technology in Education: Philadelphia, PA.

Farber, M., Cocco, L., Miklasz, K., Isaacs, S., & Cantrill, C. (Moderator) (2015). “Game Design Across the Curriculum: Students as Designers,” Webinar: National Writing Project (NWP).

Farber, M., Klimas, C., Novak, K., Jones, S., & Cantrill, C. (Moderator).(2015). “Game Design Across the Curriculum: Interactive Fiction-ing,” Webinar: National Writing Project (NWP).

Farber, M. (2015). “Getting Started with Game-Based Learning,” Webinar: Common Sense Education.

Farber, M.(2015). NJ Association for Middle Level Education 2017 Conference, “Game-Based Argumentation,” NJ Association for Middle Level Education (NJAMLE): Wayne, NJ.

Farber, M. (2015). NJ Educational Computing Cooperative Conference, “Pandemics, Interconnectedness, and Game-Based Learning,” NJ Educational Computing Cooperative (NJECC): Montclair, NJ.

Farber, M.(2014). Games in Education Symposium, “The Let’s Play Phenomenon: Video Game Commentary and the Common Core,” Games in Education: Troy, NY.

Farber, M., & Zieger, L. (2014). NJ EDge Faculty Best Practices Showcase, “Gaming and Curriculum Integration,” NJ EDge: Lincroft, NJ.

Farber, M., & Zieger, L. (2013). International Organization of Social Sciences and Behavioral Research (IOSSBR) Conference, “Game-Based Learning and the Common Core,” International Organization of Social Sciences and Behavioral Research (IOSSBR), Atlantic City, NY.

Farber, M. (2013). NJ Council for the Social Studies Annual Fall Conference, “Social Media in Social Studies,” NJ Council for the Social Studies (NJCSS): Piscataway, NJ.