EDUTOPIA
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- OctoStudio Teaches Children to Code by Tinkering (May 2024)
- Using Films to Explore Social Justice Issues (February 2023)
- Boosting Student Interest in History Through Video Games (December 2022)
- Filmmaking Is a Powerful Way for Students to Demonstrate Learning (October 2022)
- A Stunning Educational Video Game Brings Students Inside Thoreau’s ‘Walden’ (September 2022)
- Pairing Books and Video Games for SEL Impact (June 2022)
- A Path to Improving Students’ Emotional Intelligence (September 2021)
- Games Can Have a Powerful Impact on Learning (June 2021)
- A Guide to Teaching Writing With Minecraft (October 2020)
- How to Find Games for Classroom Learning (January 2020)
- Using Digital Tools to Promote Social and Emotional Learning (August 2019)
- Social Annotation for the Digital Age (July 2019)
- Digital Play for Serious Learning (Q&A with Jordan Shapiro) (February 2019)
- The benefits of Constructionist Gaming (January 2019)
- A Look at Playful Assessment (October 2018)
- Teaching Empathy with Video Games (April 2018)
- Reading Digital Games as Texts (February 2018)
- Using Quests for Project-Based Learning (January 2018)
- Learning by Tinkering (December 2017)
- Taking Advantage of the Power of Play (September 2017)
- Standards-Aligned Genius Hour (June 2017)
- Exploring the World in Your Class (February 2017)
- Inspiring Young Writers with Minecraft (November 2016)
- Using Games for Serious Learning in High School (November 2016)
- 3 Ways to Use Game-Based Learning (October 2016)
- The Educational Potential of Pokémon Go (July 2016)
- Climate Change and Game-Based Learning (June 2016)
- New Tools for Interactive Fiction and Engaged Writing (April 2016)
- 6 Playful Learning Games at Toy Fair (March 2016)
- Student Choice and Viral Videos (February 2016)
- History, Empathy, Systems Thinking, & Gaming (January 2016)
- How Games Can Extend Learning After the Bell (October 2015)
- Hands-on Apps for Diverse Learners (September 2015)
- Students as Designers: Game Jams! (July 2015)
- Interactive Fiction in the Classroom (April 2015)
- Strategies to Level Up Learning (February 2015)
- Engaging Students With Social Game Mechanics (January 2015)
- Design Challenge: DIY Assistive Game Controllers (November 2014)
- Games in Education: Teacher Takeaways (October 2014)
- Gaming the College Admissions Process (August 2014)
- Game-Based Storytelling (March 2014)
- Why Serious Games Are Not Chocolate-Covered Broccoli (February 2014)
- Coding Across the Curriculum (December 2013)
- Game-Based Learning in Practice (October 2013)
- Badges and the Common Core (September 2013)
- Gaming for Social Good (July 2013)
- Beyond Badges: Why Gamify (June 2013)
- Gamifying Student Engagement (May 2013)
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OTHER ONLINE WRITING
- Connected Learning Alliance (September 2022): Harnessing Video Games to Cultivate Social and Emotional Learning
- UNC CETL Blog (March 2022): Meaningful Gamification and Game-Like Learning
- Peter Lang (November 2021): Mood management theory and the games we play (cross-post)
- Classcraft (October 2021): Mood management theory and the games we play
- ThinkFun Education Blog (October 2021): Lessons from The Oregon Trail
- UNESCO MGIEP’s SEL for Everyone (June 2021): Gamifying SEL with the Mood Meter (BOOST Breakfast Club cross-post)
- BOOST Breakfast Club (March 2021): Gamifying SEL with the Mood Meter
- UNESCO MGIEP (July 2020): Digital Media, Resilience, and Well-Being
- Games for Change (April 2020): Kind Words in Uncertain Times
- UNC Open Educational Resources (OER) Committee Blog (March 2020): Open Annotation and the Marginal Syllabus
- UNESCO MGIEP (February 2020): The Potential of Video Games to Transform SEL Learning
- iThrive Games (January 2020): Constructing Worlds: Where Games, Making, and Meaning Meet
- BOOST Breakfast Club (October 2019): Brokering Youth Interests, Opportunities, And Relationships
- Connected Learning Alliance (April 2019): The Importance of Bringing the Wisdom of Our Connected World to Education
- Connected Camps (March 2019): Go Beyond Digital Babysitting: A Review of the YouTube Kids App
- BOOST Breakfast Club (December 2018): Character Building with an Esports Program
- Connected Camps (October 2018): How Cooperative Games Turn Kids into Superheroes!
- KQED/MindShift (August 2018): How Data Privacy Lessons in Alternative Reality Games Can Help Kids In Real Life
- Connected Camps (July 2018): How to Engage Your Family by Making Together
- Connected Camps (July 2018): Family Life with Virtual Assistants: A Review of Echo Dot Kids Edition
- UNESCO MGIEP The Blue Dot (June 2018): Learning Empathy by Playing Video Games
- KQED/MindShift (June 2018): Understanding Ethics Through Game Design and Educational Goals
- Connected Camps (June 2018): How Making Games Can Connect Kids to Community
- BOOST Breakfast Club (May 2018): GGJNext: A New Global Game Jam for Youth
- Games for Change (April 2018): What Kids Say About Games, and Can We Listen?
- The Edvocate (December 2017): 106 Experts Share Their Thoughts on the Future of Education, Part 2: Ed Tech
- ThinkFun Education Blog (December 2017): Games, Hacking, and the 21st Century Skill of Systems Thinking
- Classcraft (December 2017): 4 Steps to Promote Real-World Practice with Quests
- KQED In the Classroom (November 2017): Oregon Train as an Anchor for Interdisciplinary Learning
- BrainPOP (October 2017): Taking Advantage of the Power of Play (Edutopia cross-post)
- Games for Change (September 2017): Taking Advantage of the Power of Play (Edutopia cross-post)
- PBS Teachers Lounge (May 2017): How Games Can Be a Centerpiece for Student-Driven Learning (Common Sense Education cross-post)
- Common Sense Education (May 2017): How Games Can Be a Centerpiece for Student-Driven Learning
- PBS Teachers Lounge (May 2017): 5 Genius Hour Tips
- Classcraft (May 2017): 5 Steps to Becoming a Game Master in Your Classroom
- EasyBib (May 2017): 15 Games To Teach Kids About Social Issues
- Storyboard That blog (April 2017): Harnessing Student Choice in History Class
- KQED In the Classroom (April 2017): Student-Produced Board Games that Promote Empathy
- Cooney Center at Sesame Workshop (April 2017): Unleashing the Benefits of Coviewing with Minecraft Videos
- BOOST Breakfast Club (March 2017): Moveable Game Jams
- Games for Change: Student Challenge (January 2017): Final Two Moveable Game Jams Hosted in Manhattan & Brooklyn for NYC Students
- Games for Change: Student Challenge (November 2016): Moveable Game Jams Hosted with HIVE Partners in the Bronx & Queens for NYC Students, co-written with Sara Cornish
- ISTE (November 2016): Game Day: Playful PD for Teachers and Students, co-written with Courtney Pepe
- Zap Zap Math (November 2016): The Benefits of Gamifying Your Classroom
- AliceKeeler.com (October 2016): Jamestown Bitmoji Project with @MatthewFarber
- Flocabulary (October 2016): Music Videos and Project-Based Learning
- BOOST Breakfast Club (August 2016): Afterschool Game Jams!
- Cooney Center at Sesame Workshop (August 2016): Coding as Self-Expression
- BrainPOP Educators Blog (June 2016): In the Mind of a Certified BrainPOP Educator
- Getting Smart (June 2016): Selfie Expression in the Classroom
- Voki (May 2016): Student Choice and Voice
- NJEA Review (June 2015): Gamify Your Classroom
- KQED/MindShift (April 2015): Three Games About Viruses That Teach Interconnectedness
- National Writing Project (April 2015): Game Jams in the Classroom
- Innovate My School (April 2015): Gamification: Learning on a Quest
- EasyBib Scholar Space (April 2015): 5 Text-Based Games That Teach Close Reading Skills
- BOOST Breakfast Club (April 2015): Master Class: Inside the “Magic Circle” of Gamification and Game-Based Learning
- Educational Technology (March 2015): The Land of Venn: A Math Game to Enhance Kids Geometric Skills
- Edudemic (March 2015): Learning Geometry in the Land of Venn
- KQED/MindShift (February 2015): The Benefits of Paper-Prototypes in Games and Learning (Book Excerpt)
- ISTE Mobile Mini-Magazine (February 2015): Mobile Games That Are Not “Chocolate-Covered Broccoli”
- EasyBib Scholar Space (February 2015): 10 Educational Games That Teach Kids About Social Issues
- KQED/MindShift (January 2015): No-Tech Board Games That Teach Coding Skills to Young Children
- KQED/MindShift (January 2015): ‘Gone Home’: A Video Game as a Tool for Teaching Critical Thinking Skills
- Innovate My School (January 2015): Games and Social Emotional Learning (SEL) Competencies
- BrainPOP Educator Blog (December 2014): Guest Blogger Matt Farber Reflects on Playtesting Educational Games
- GlassLab Games (November 2014): Spreading the Word about Argubot Academy
- Social Science Docket (Summer/Fall 2014): Gary Farber: Teacher Union Activist
- Innovate My School (July 2014): Teaching Ethics with Game-Based Learning
- Creative Teaching & Learning (May 2014): Taking Learning to the Next Level
- ISTE Learning & Leading (March/April 2014): Apps to Help Students Learn Their Rights
- NJEA Review (February 2013): Have Your Students Write an Ebook