Edutopia

OctoStudio Teaches Children to Code by Tinkering (May 2024)

Using Films to Explore Social Justice Issues (February 2023)

Boosting Student Interest in History Through Video Games (December 2022)

Filmmaking Is a Powerful Way for Students to Demonstrate Learning (October 2022)

A Stunning Educational Video Game Brings Students Inside Thoreau’s ‘Walden’ (September 2022)

Pairing Books and Video Games for SEL Impact (June 2022)

A Path to Improving Students’ Emotional Intelligence (September 2021)

Games Can Have a Powerful Impact on Learning (June 2021)

A Guide to Teaching Writing With Minecraft (October 2020)

How to Find Games for Classroom Learning (January 2020)

Using Digital Tools to Promote Social and Emotional Learning (August 2019)

Social Annotation for the Digital Age (July 2019)

Digital Play for Serious Learning (Q&A with Jordan Shapiro) (February 2019)

The benefits of Constructionist Gaming (January 2019)

A Look at Playful Assessment (October 2018)

Teaching Empathy with Video Games (April 2018)

Reading Digital Games as Texts (February 2018)

Using Quests for Project-Based Learning (January 2018)

Learning by Tinkering (December 2017)

Taking Advantage of the Power of Play (September 2017)

Standards-Aligned Genius Hour (June 2017)

Exploring the World in Your Class (February 2017)

Inspiring Young Writers with Minecraft (November 2016)

Using Games for Serious Learning in High School (November 2016)

3 Ways to Use Game-Based Learning (October 2016)

The Educational Potential of Pokémon Go (July 2016)

Climate Change and Game-Based Learning (June 2016)

New Tools for Interactive Fiction and Engaged Writing (April 2016)

6 Playful Learning Games at Toy Fair (March 2016)

Student Choice and Viral Videos (February 2016)

History, Empathy, Systems Thinking, & Gaming (January 2016)

How Games Can Extend Learning After the Bell (October 2015)

Hands-on Apps for Diverse Learners (September 2015)

Students as Designers: Game Jams! (July 2015)

Interactive Fiction in the Classroom (April 2015)

Strategies to Level Up Learning (February 2015)

Engaging Students With Social Game Mechanics (January 2015)

Design Challenge: DIY Assistive Game Controllers (November 2014)

Games in Education: Teacher Takeaways (October 2014)

Gaming the College Admissions Process (August 2014)

Game-Based Storytelling (March 2014)

Why Serious Games Are Not Chocolate-Covered Broccoli (February 2014)

Coding Across the Curriculum (December 2013)

Game-Based Learning in Practice (October 2013)

Badges and the Common Core (September 2013)

Gaming for Social Good (July 2013)

Beyond Badges: Why Gamify (June 2013)

Gamifying Student Engagement (May 2013)

Other Online Writing

Connected Learning Alliance (September 2022): Harnessing Video Games to Cultivate Social and Emotional Learning

UNC CETL Blog (March 2022): Meaningful Gamification and Game-Like Learning

Peter Lang (November 2021): Mood management theory and the games we play (cross-post)

Classcraft (October 2021): Mood management theory and the games we play

ThinkFun Education Blog (October 2021): Lessons from The Oregon Trail

UNESCO MGIEP’s SEL for Everyone (June 2021): Gamifying SEL with the Mood Meter (BOOST Breakfast Club cross-post)

BOOST Breakfast Club (March 2021): Gamifying SEL with the Mood Meter

UNESCO MGIEP (July 2020): Digital Media, Resilience, and Well-Being

Games for Change (April 2020): Kind Words in Uncertain Times

UNC Open Educational Resources (OER) Committee Blog (March 2020): Open Annotation and the Marginal Syllabus

UNESCO MGIEP (February 2020): The Potential of Video Games to Transform SEL Learning

iThrive Games (January 2020): Constructing Worlds: Where Games, Making, and Meaning Meet

BOOST Breakfast Club (October 2019): Brokering Youth Interests, Opportunities, And Relationships

Connected Learning Alliance (April 2019): The Importance of Bringing the Wisdom of Our Connected World to Education

Connected Camps (March 2019): Go Beyond Digital Babysitting: A Review of the YouTube Kids App

BOOST Breakfast Club (December 2018): Character Building with an Esports Program

Connected Camps (October 2018): How Cooperative Games Turn Kids into Superheroes!

KQED/MindShift (August 2018): How Data Privacy Lessons in Alternative Reality Games Can Help Kids In Real Life

Connected Camps (July 2018): How to Engage Your Family by Making Together

Connected Camps (July 2018): Family Life with Virtual Assistants: A Review of Echo Dot Kids Edition

UNESCO MGIEP The Blue Dot (June 2018): Learning Empathy by Playing Video Games

KQED/MindShift (June 2018): Understanding Ethics Through Game Design and Educational Goals

Connected Camps (June 2018): How Making Games Can Connect Kids to Community

BOOST Breakfast Club (May 2018): GGJNext: A New Global Game Jam for Youth

Games for Change (April 2018): What Kids Say About Games, and Can We Listen?

The Edvocate (December 2017): 106 Experts Share Their Thoughts on the Future of Education, Part 2: Ed Tech

ThinkFun Education Blog (December 2017): Games, Hacking, and the 21st Century Skill of Systems Thinking

Classcraft (December 2017): 4 Steps to Promote Real-World Practice with Quests

KQED In the Classroom (November 2017): Oregon Train as an Anchor for Interdisciplinary Learning

BrainPOP (October 2017): Taking Advantage of the Power of Play (Edutopia cross-post)

Games for Change (September 2017): Taking Advantage of the Power of Play (Edutopia cross-post)

PBS Teachers Lounge (May 2017): How Games Can Be a Centerpiece for Student-Driven Learning (Common Sense Education cross-post)

Common Sense Education (May 2017): How Games Can Be a Centerpiece for Student-Driven Learning

PBS Teachers Lounge (May 2017): 5 Genius Hour Tips

Classcraft (May 2017): 5 Steps to Becoming a Game Master in Your Classroom

EasyBib (May 2017): 15 Games To Teach Kids About Social Issues

Storyboard That blog (April 2017): Harnessing Student Choice in History Class

KQED In the Classroom (April 2017): Student-Produced Board Games that Promote Empathy

Cooney Center at Sesame Workshop (April 2017): Unleashing the Benefits of Coviewing with Minecraft Videos

BOOST Breakfast Club (March 2017): Moveable Game Jams

Games for Change: Student Challenge (January 2017): Final Two Moveable Game Jams Hosted in Manhattan & Brooklyn for NYC Students

Games for Change: Student Challenge (November 2016): Moveable Game Jams Hosted with HIVE Partners in the Bronx & Queens for NYC Students, co-written with Sara Cornish

ISTE (November 2016): Game Day: Playful PD for Teachers and Students, co-written with Courtney Pepe

Zap Zap Math (November 2016): The Benefits of Gamifying Your Classroom

AliceKeeler.com (October 2016): Jamestown Bitmoji Project with @MatthewFarber

Flocabulary (October 2016): Music Videos and Project-Based Learning

BOOST Breakfast Club (August 2016): Afterschool Game Jams!

Cooney Center at Sesame Workshop (August 2016): Coding as Self-Expression

BrainPOP Educators Blog (June 2016): In the Mind of a Certified BrainPOP Educator

Getting Smart (June 2016): Selfie Expression in the Classroom

Voki (May 2016): Student Choice and Voice

NJEA Review (June 2015): Gamify Your Classroom

KQED/MindShift (April 2015): Three Games About Viruses That Teach Interconnectedness

National Writing Project (April 2015): Game Jams in the Classroom

Innovate My School (April 2015): Gamification: Learning on a Quest

EasyBib Scholar Space (April 2015): 5 Text-Based Games That Teach Close Reading Skills

BOOST Breakfast Club (April 2015): Master Class: Inside the “Magic Circle” of Gamification and Game-Based Learning

Educational Technology (March 2015): The Land of Venn: A Math Game to Enhance Kids Geometric Skills

Edudemic (March 2015): Learning Geometry in the Land of Venn

KQED/MindShift (February 2015): The Benefits of Paper-Prototypes in Games and Learning (Book Excerpt)

ISTE Mobile Mini-Magazine (February 2015): Mobile Games That Are Not “Chocolate-Covered Broccoli”

EasyBib Scholar Space (February 2015): 10 Educational Games That Teach Kids About Social Issues

KQED/MindShift (January 2015): No-Tech Board Games That Teach Coding Skills to Young Children

KQED/MindShift (January 2015): ‘Gone Home’: A Video Game as a Tool for Teaching Critical Thinking Skills

Innovate My School (January 2015): Games and Social Emotional Learning (SEL) Competencies

BrainPOP Educator Blog (December 2014): Guest Blogger Matt Farber Reflects on Playtesting Educational Games

GlassLab Games (November 2014): Spreading the Word about Argubot Academy

Social Science Docket (Summer/Fall 2014): Gary Farber: Teacher Union Activist

Innovate My School (July 2014): Teaching Ethics with Game-Based Learning

Creative Teaching & Learning (May 2014): Taking Learning to the Next Level

ISTE Learning & Leading (March/April 2014): Apps to Help Students Learn Their Rights

NJEA Review (February 2013): Have Your Students Write an Ebook