Invited

Farber, M., Merchant, W., Fall Graduate Research Symposium, “Symposium: TBD,” University of Northern Colorado, Graduate School. (December 10, 2024).

Farber, M., India Game Developer Conference, “Reading Games Well: How Players Evoke Personal and Subjective Meanings,” IndiaGDC, Hyderabad, India. (November 14, 2024).

Garnes, T., Farber, M., Haskins, P., Cass, K., ARRAY 101’s Educator Forum, “Learn with Origin,” Google for Education, https://rsvp.withgoogle.com/events/array101educatorforum/home. (September 11, 2024).

Farber, M., Teachers’ Summit Astana, “Gaming for Good: How Gaming Can Cultivate Social and Emotional Learning,” Nobel Festival, Astana, Kazakhstan. (August 24, 2024).

Farber, M., Teachers’ Summit Almaty, “Gaming for Good: How Gaming Can Cultivate Social and Emotional Learning,” Nobel Festival, Almaty, Kazakhstan. (August 22, 2024).

Farber, M., Learning Designers Community, “Game-based Learning: Enhancing SEL and Literacy Skills,” Learning Designers Community, India (virtual). (May 23, 2024).

Farber, M. (Panelist), Peterson, B. (Panelist), Harris, M. (Panelist), CETL Teaching & Assessment Symposium, “Panel: Equity in the Classroom,” University of Northern Colorado’s Center for the Enhancement of Teaching & Learning (CETL), University of Northern Colorado. (May 10, 2024).

Farber, M., The 14th Educational Research Lab (ERL) Research Seminar, “Pairing Games and Books: An Underutilized Approach for Games and Learning,” Prince Sultan University, Riyadh, Saudi Arabia (virtual). (February 27, 2024).

Farber, M. (Panelist), Schrier, K. (Panelist), Casa Con, “Game-Based Learning Panel,” Virtual (Discord). (December 15, 2023).

Farber, M., ACTE Vision 2023, “Keynote: Leveling Up in Life: Navigating Games, Well-Being, and Imposter Syndrome,” Association for Career and Technical Education (ACTE), Phoenix, AZ. (November 30, 2023).

Farber, M., Virtual Summit on Game-Based Learning, “Games and Books: An Unlikely Pairing for Learning.” (November 1, 2023).

Farber, M., Guest Speaker, EDLT 728 Games, Simulations, and Virtual Worlds, “Gaming SEL,” Guest Speaker, Pepperdine University. (July 27, 2023).

Farber, M., Fullerton, T., Conference to Restore Humanity 2023, “A New Perspective Using Game Design,” Human Restoration Project, Virtual. (July 24, 2023).

Farber, M., Guest Speaker, University of Pennsylvania (UPenn) Graduate Course on “In/formal learning”, “Prosocial Games and Informal Learning Communities of Practice,” Christina Cantrill (National Writing Project). (July 19, 2023).

Farber, M., Guest Speaker, New Jersey City University Doctoral Program in Educational Technology Leadership, “Researching Prosocial Games,” New Jersey City University Educational Technology Program. (July 18, 2023).

Farber, M., Course Hero Education Summit 2023, “Engaging Students with Prosocial Games,” Course Hero, Virtual. (June 30, 2023).

Farber, M., International Conference of the Immersive Learning Research Network (iLRN2023 in-person), “Keynote/Featured Talk: Gaming for Good: How Video Games Cultivate Social and Emotional Learning,” iLRN (International Conference of the Immersive Learning Research Network), California State Polytech University, San Luis Obispo, CA. (June 26, 2023).

Farber, M., Schrier, K., International Conference of the Immersive Learning Research Network (iLRN2023 virtual), “Down the Rabbit Hole: Alternate Reality Games in Education,” Virtual. (May 19, 2023).

Farber, M., Educational Research Lab Research Seminar Series, Prince Sultan University, “Games for Good: How Gaming Can Cultivate Social Emotional Learning,” Educational Research Lab, College of Humanities and Sciences, Prince Sultan University, Kingdom of Saudi Arabia (virtual). (March 27, 2023).

Farber, M., The 9th International Conference on Education (ICEDU 2023), “Plenary: Roll For Learning: What Games Can Teach Us About Teaching In A Post-Pandemic World,” International Conference on Education. (March 16, 2023).

Farber, M., National University SEL Week, “Keynote: The Soft Side of Technology: Promoting SEL through Digital Games, eSports, and Virtual Worlds,” National University, San Diego, CA (virtual). (March 7, 2023).

Farber, M., Merchant, W., Beatty, T., NarraScope, “Unlocking Hidden Rules of Office Hours: A Twine Game Jam on First-Generation College Students’ Experiences,” Interactive Fiction Technology Foundation (IFTF), http://narrascope.org/pages/schedule.html. (July 29, 2022).

Farber, M., The International Science and Evidence-based Education Assessment International Science Conference, “Formulating a Transdisciplinary Research Agenda for Education,” UNESCO MGIEP and the Government of Quebec, Montreal, Quebec. (July 18, 2022).

Burak, A. (Panelist), Peterson, L. (Panelist), Larrauri, H. P. (Panelist), Farber, M. (Panelist), Yasukawa, Y. (Moderator), Foundation for Global Governance and Sustainability, “Gaming for a Better World,” Foundation for Global Governance and Sustainability, https://youtu.be/W2fJPG14OOQ. (June 29, 2022).

Farber, M., #TeamsEduChat TweetMeet, “Why Game-Based Learning,” Microsoft. (June 21, 2022).

Farber, M., Immersive Media for Learning: Maximizing the Potential for Engagement and Impact in High School Settings, “Breakout Session: Accessibility and  XR & Student Learning,” Joan Ganz Cooney Center at Sesame Workshop. (May 17, 2022).

Farber, M., The 8th International Conference on Education (ICEDU 2022), “Keynote: Games and Social Emotional Learning,” International Conference on Education. (March 23, 2022).

Farber, M., Wellness and Wellbeing Summit, “How Games Connect Us: Gameplay and Social Emotions,” University of Naples Federico II, University of South Florida, and AcademiaCentral, Virtual. (March 21, 2022).

Farber, M., Houston Tech Rodeo, “Virtual Panel: Gaming for Good,” University of St. Thomas, Houston, TX (Virtual). (March 1, 2022).

Kornilova, M. (Moderator), Farber, M. (Panelist), Korol, N. (Panelist), Pakhomova, O. (Panelist), Sanko, E. (Panelist), EdCrunch Moscow, “Turn The Cartoons with Benefits On: Educational Animation Case,” EdCrunch. (December 9, 2021).

Farber, M., EdCrunch Moscow, “Game-Based Learning: Let’s Play a Game?,” EdCrunch. (December 7, 2021).

Farber, M., Schrier, K., Colloquium Series at Wesleyan College of Education Studies, “Transforming Our World Through Games,” Wesleyan College of Education Studies. (December 2, 2021).

Farber, M., Cittadinanza Digitale (Digital Citizenship Program): Gaming, School and Family, “Gaming SEL,” Italian Ministry of Education. (November 9, 2021).

Farber, M., Pearsall, M., SELinEDU Speaker Series, “How Games Connect Us: Games and SEL,” Committee for Children. (September 22, 2021).

Farber, M., SEL Providers Counsel, “How Games Connect Us,” Collaborative for Academic, Social and Emotional Learning (CASEL). (September 20, 2021).

Farber, M. (Panelist), Digital Games for Peace: Creativity, Innovation, & Resilience, “Games and Social Emotions,” United Nations Office of Counter-Terrorism (UNCCT), UNESCO MGIEP, and United Nations Alliance of Civilizations (UNAOC), https://mgiep.unesco.org/gamesforpve. (August 12, 2021).

Farber, M., Schrier, K., Games for Change Festival, “G4C Book Corner with Matt Farber and Kat Schrier,” Games for Change. (July 12, 2021).

Chen, S. (Panelist), Unger, K. (Panelist), Loh, J. (Panelist), Farber, M. (Panelist), CIMFest, “Keynote Panel: Flavored by Authenticity: How Personal Experiences Amplify Narrative,” Georgia Game Developers Assocation. (June 12, 2021).

Farber, M., Colorado & Wyoming Association of Teacher Educators Annual Conference, “Lessons Learned from Teaching During a Pandemic,” Colorado & Wyoming Association of Teacher Educators (CWATE). (May 7, 2021).

Farber, M., UAE Ministry of Education 4th Subject Teachers Forum, “Leveraging Technology for Social and Emotional Learning,” United Arab Emirates (UAE) Ministry of Education, Dubai, UAE (virtual). (December 15, 2020).

Farber, M., William Paterson University Ed Tech Conference, “Leveraging Technology for SEL,” William Paterson University Dept of Educational Leadership & Professional Studies. (November 23, 2020).

Farber, M., Cantrill, C., Allison, P., Dillon, J., Teachers Teaching Teachers, “Teach Writing with the New English Language Arts Pack,” Now Comment / National Writing Project, Virtual. (September 24, 2020).

Miller, M. (Moderator), Farber, M. (Panelist), Oliver, A. (Panelist), Olivieri, S. (Panelist), Games and Learning Online Summit, “What partnerships, systems, development and support are required to accelerate potentially transformative strategies?,” Games and Learning, Inc., Virtual. (September 17, 2020).

Farber, M., “UNC Twitter Chat: Learn & Share How Games Engage and Teach,” UNC, Twitter. (February 12, 2020).

Farber, M. (Panelist), Krantz, T. (Panelist), Darvasi, P. (Moderator), Agnihotri, V. (Panelist), UNESCO MGIEP Transforming Education Conference for Humanity (TECH) 2019, “Rethinking Assessment for Human Flourishing,” UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development, Vishakapatnam, India. (December 8, 2019).

Farber, M., Baker, R., Penn China Education Summit (PCES), “Educational Technology Panel,” University of Pennsylvania. (September 28, 2019).

Farber, M., InnEdCO 2019, “Game Jams: Coding for Social Change,” Innovation Education Colorado (InnEdCO), Keystone, CO. (June 13, 2019).

Farber, M., Educause, “EDUCAUSE Games and Learning Webinar Series,” EDUCAUSE. (April 24, 2019).

Crowell, C. (Moderator), Farber, M., Solloway, E., Norris, C., Jain, S., UNESCO MGIEP Transforming Education Conference for Humanity (TECH), “Harnessing the power of digital games to unify social-emotional learning with math and science,” UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development, Vishakapatnam, India. (November 16, 2018).

Singh, N. (Moderator), Farber, M., Dunlap, K., Pollack, S., Young, S., UNESCO MGIEP Transforming Education Conference for Humanity (TECH), “Can SEL be taught by digital games played on machines?,” UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development, Vishakapatnam, India. (November 15, 2018).

Farber, M., Crowell, C., UNESCO MGIEP TECH Conference, “UNESCO MGIEP Workshop: Let’s Make a Game,” UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development, Andra University, Visakhapatnam, India. (November 14, 2018).

Farber, M., International Conference on Meaningful Play, “Featured Talk: Getting Teachers to Drink the GBL Kool-Aid,” Michigan State University, East Lansing, MI. (October 11, 2018).

Farber, M., Transformative Teacher-Educator Fellowship, “Game Design in Teacher Education Across the Curriculum,” Arcadia University, PA. (July 11, 2018).

Farber, M., RCEP-UNESCO Educational Symposium: Students for the Future, “KEYNOTE: What kind of teacher is required to get students ready?,” Regional Center for Educational Planning RCEP-UNESCO, Sharjah, United Arab Emirates (UAE). (April 2, 2018).

Farber, M., UNESCO MGIEP Transforming Education Conference for Humanity (TECH), “KEYNOTE: What are the attributes of a future digital leader teacher,” UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development, Vishakapatnam, India. (December 16, 2017).

Ouyang, B. (Moderator), Farber, M. (Panelist), Zhiwei, M. (Panelist), 2017 Forum of Rural Headmasters, “Gamified Classrooms,” Jack Ma Foundation and Asia Society‘s US-China Dialogue, Hangzhou, China. (July 2017).

Farber, M., Games in Education Symposium, “Playing the Past: Games and Historical Empathy,” Games in Education, Troy, NY. (August 2016).

Farber, M., Serious Play Conference, “Historical Empathy and Game-Based Learning,” Serious Play, Chapel Hill, NC. (July 2016).

Farber, M. (Presenter), Steffen, P. (Presenter), Serious Play Conference, “Using Game Jams as Instructional Strategy,” Serious Play, University of North Carolina, Chapel Hill, NC. (July 2016).

Farber, M. (Panelist), Tantoco, M. (Moderator), Preston, M. (Panelist), Marcus, D. (Panelist), Games for Change Festival, “Computer Science for All: Putting Students in the Driving Seat, invited panelist with NYC CTO Minerva Tantoco, CSNYC Director Michael Preston, and Debbie Marcus, CS4All director at the NYC Department of Education, June 2016,” Games for Change, New York, NY. (June 2016).

Farber, M. (Panelist), Toppo, G. (Moderator), Stokes, B. (Panelist), Dubé, L. (Panelist), ISTE Conference, “Games & Learning: First Person Shooters vs. First Person Learning, invited panelist with Benjamin Stokes, Louise Dube’, and Greg Toppo, June 2016,” International Society for Technology in Education (ISTE), Denver, CO. (June 2016).

Farber, M., Opening Doors to Learning, “Gaming, Gamification & Simulation,” NJ EDge, Piscataway, NJ. (March 2016).

Farber, M., William Paterson University Fall Educational Technology Conference, “KEYNOTE: Engaged Learning with Interactivity,” Wayne, NJ. (November 20, 2015).

Farber, M. (Presenter), Isaacs, S. (Presenter), Games in Education Symposium, “Interactive Fiction in the Classroom,” Games in Education, Troy, NY. (July 2015).

Farber, M., Serious Play Conference, “Pandemics, interconnected systems, and game-based learning.,” Serious Play, Carnegie Mellon University, Pittsburgh, PA. (July 2015).

Farber, M. (Presenter), BOOST Conference, “Master Class: Inside the “Magic Circle” of Gamification and Game-Based Learning,” BOOST (Best Out-of-School Time), Palm Springs, CA. (April 2015).

Farber, M. (Presenter), Games in Education Symposium, “The Let’s Play Phenomenon: Video Game Commentary and the Common Core,” Games in Education, Troy, NY. (July 2014).

Juried

Wachter, E., Lo, W., Ku, H.-Y., Farber, M., 2025 AERA Annual Meeting, “Harnessing the Wonder of Games for Educational Research,” American Educational Research Association (AERA), Denver, CO. (April 2025).

Fullerton, T., Farber, M., Meaningful Play 2024, “Reading Games Well: A New Perspective on Meaningful Play,” The Center for Transformational Play at Carnegie Mellon University, Carnegie Mellon University, Pittsburgh, PA. (October 17, 2024).

Farber, M., International Society for Technology in Education (ISTE) Conference, “Transmedia 2.0: Literacy, Technology, and Universal Design,” International Society for Technology in Education (ISTE), Denver, CO. (June 24, 2024).

Farber, M., International Society for Technology in Education (ISTE) Conference, “Roll for Learning: Micro Tabletop Role-Playing Games in the Classroom,” International Society for Technology in Education (ISTE), Denver, CO. (June 23, 2024).

Erekson, J., Farber, M., Children & Teen Services (CATS) Interest Group 2024 Workshop, “Boosting Patronage by Bridging Books and Narrative Video Games,” Colorado Association of Libraries (CAL), Pikes Peak Library District, Colorado Springs, CO. (March 11, 2024).

Farber, M., Fullerton, T., International Conference of the Immersive Learning Research Network (iLRN2023 in-person), “Learning Deliberately: Walden, a Game-Based Curriculum,” iLRN (International Conference of the Immersive Learning Research Network), California State Polytech University, San Luis Obispo, CA. (June 26, 2023).

Farber, M., 2nd International Conference on  Psychiatry and Psychology, “Harnessing Video Games to Boost Youth Well-Being,” Berlin, Germany (Virtual). (November 10, 2022).

Fullerton, T., Farber, M., Coopilton, M., International Conference on Meaningful Play, “Learning Deliberately: Walden EDU, a New Game-Based Curriculum,” Michigan State University. (October 12, 2022).

Fullerton, T., Farber, M., Erekson, J., International Conference on Meaningful Play, “Pairing Games and Books: An Underutilized Approach for Games and Learning,” Michigan State University. (October 12, 2022).

Farber, M., Merchant, W., Connected Learning Summit 2022, “Unlocking Hidden Rules of Office Hours: A Game Jam on First-Generation College Students’ Experiences,” Connected Learning Alliance, https://2022.connectedlearningsummit.org/videos/. (July 27, 2022).

Mukund, V. (Panelist), Sharma, M. (Panelist), Singh, N. C. (Panelist), Farber, M. (Panelist), Maurin, F. (Panelist), Games for Change Festival, “Game-Based Courses to Build Social and Emotional Skills: A Study in Adolescents,” Games for Change. (July 16, 2022).

Fullerton, T., Farber, M., Coopilton, M., Games+Learning+Society (GLS) Conference, “Learning Deliberately: Walden, a Game-Based Curriculum,” Games+Learning+Society Centerat UC, Irvine, University of California, Irvine. (June 17, 2022).

Farber, M., Merchant, W., InnEdCO 2022 Conference, “Game Jam! How Games Support Social Emotional Learning,” Innovation Education Colorado, Breckenridge, CO. (June 15, 2022).

Mukund, V., Sharma, M., Sharma, R., Srivastva, A., Farber, M., Singh, N. C., 2022 AERA Annual Meeting, “Effects Of A Digital Game-Based Course In Building Adolescents’ Knowledge And Social-Emotional Competencies.” (April 2022).

Farber, M., Merchant, W., Connected Learning Summit, “Issues and Practices with SEL Measurements: Avoiding Potential Pitfalls,” Connected Learning Alliance. (July 19, 2021).

Farber, M., Fullerton, T., Hamilton, M., Connected Learning Summit, “Learning Deliberately: Walden, a Game-Based Curriculum,” Connected Learning Alliance. (July 16, 2021).

Farber, M., Connected Learning Summit, “Key Findings from UNESCO MGIEP’S Rethinking Social Emotional Learning Report,” Connected Learning Alliance. (July 12, 2021).

Farber, M., BOOST Conference, “Leveraging Tech to Teach Social and Emotional Learning,” Best of Out-Of-School-Time (BOOST) Collaborative. (April 29, 2021).

Mahovsky, K., Kang, H. J., Farber, M., 2021 AERA Annual Meeting, “Teaching Interrupted: Pedagogical Changes in STEM Learning Practices as it Relates to the COVID-19 Pandemic,” Virtual Due to COVID. (April 11, 2021).

Farber, M. (Panelist), Unger, K. (Panelist), Chen, S. (Panelist), Loh, J. (Panelist), South by Southwest (SXSW), “Creating Touchstones in Emergent Narratives,” South by Southwest (SXSW). (March 16, 2021).

Farber, M., Merchant, W., National Council of Teachers of English (NCTE) Conference, “Measuring Social Emotional Learning: What Happens When Things Don’t Align?.” (November 20, 2020).

Farber, M., Sharma, R., Singh, N. C., Games for Change Festival, “Gamestorming Curriculum,” Games for Change. (July 14, 2020).

Farber, M., NarraScope, “Terrifically Awkward: Games To Teach Social Emotional Learning,” Interactive Fiction Technology Foundation. (May 28, 2020).

Farber, M. (Moderator), Chen, S. (Panelist), Loh, J. (Panelist), Unger, K. (Panelist), LudoNarraCon, “Creating Emotional Touchstones on Emergent Narratives,” Fellow Traveller Games (http://fellowtraveller.games), Virtual (Steam). (April 28, 2020).

Williams, M. K. (Author & Presenter), Farber, M. (Author & Presenter), SITE Conference, “Gaming Pedagogy and Connected Learning: Perspectives from the Global Minecraft Mentoring Program,” Association for the Advancement of Computing in Education (AACE), Online. (April 7, 2020).

Williams, M. K., Melman, L., Farber, M., Northern Rocky Mountain Educational Research Association (NRMERA) Annual Conference, “Studying Game Design as a Critical Pedagogy through Mixed Methods,” Northern Rocky Mountain Educational Research Association (NRMERA), Denver, CO. (October 10, 2019).

Farber, M., Williams, M., Connected Learning Summit, “Interests, Relationships, and Opportunities Within the 2018 Global Minecraft Mentor Program (Research Paper),” Connected Learning Alliance, University of California, Irvine. (October 4, 2019).

Farber, M., Rivers, S., Darvasi, P., Connected Learning Summit, “The Museum of Me: Exploring and Exhibiting Identity with the Video Game, “What Remains of Edith Finch”,” Connected Learning Alliance, University of California, Irvine. (October 4, 2019).

Farber, M., Connected Learning Summit, “Global Game Jam NEXT: A Curriculum for STEAM Learning,” Connected Learning Alliance, University of California, Irvine. (October 3, 2019).

Farber, M., Miklasz, K., Games For Change Festival, “Panel: Students and Educators as Game Designers,” Parsons The New School, New York City. (June 18, 2019).

Farber, M., Rivers, S., Darvasi, P., Games For Change Festival, “Panel: The Museum of Me: Exploring and Exhibiting Identity with the Video Game, “What Remains of Edith Finch”,” Parsons The New School, New York City. (June 18, 2019).

Farber, M., Desilets, B., NarraScope, “Teach Lamp: IF [Interactive Fiction] Workshop for Educators,” Interactive Fiction Technology Foundation, Massachusetts Institute of Technology (MIT). (June 14, 2019).

Farber, M., Williams, M. K., 2019 AERA Annual Meeting, “Minecraft Mentors Develop Connected Learning Through Engagement in an Affinity Space,” Toronto, Canada. (April 9, 2019).

Farber, M., 2019 AERA Annual Meeting, “Traditional Assessment for Nontraditional Pedagogies: Teachers’ Designed Reflective Practices That Augment Embedded Game-Based Assessments,” Toronto, Canada. (April 9, 2019).

Farber, M., Dunlap, K., UNESCO MGIEP Transforming Education Conference for Humanity (TECH), “Boosting Teen Resilience with Commercial Video Games in the Classroom,” UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development, Vishakapatnam, India. (November 16, 2018).

Farber, M., UNESCO MGIEP Transforming Education Conference for Humanity (TECH), “GGJ Next: A Global Game Jam for Children,” UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development, Vishakapatnam, India. (November 16, 2018).

Dunlap, K. (Moderator), Farber, M. (Panelist), Darvasi, P. (Panelist), Schrier, K. (Panelist), Boltz, E. (Panelist), International Conference on Meaningful Play, “Panel: Achievement unlocked? Exploring the complexities of empathy in games,” Michigan State University, East Lansing, MI. (October 11, 2018).

Farber, M., Darvasi, P., Rivers, S., Intentional Play Summit, “Panel: Boosting Teen Resilience with Commercial Video Games in the Classroom,” Computer History Museum, Mountain View, CA. (September 21, 2018).

Farber, M., Connected Learning Summit, “Ignite Talk: GGJNext: A Global Game Jam for Children,” Connected Learning Alliance, Massachusetts Institute of Technology (MIT), Cambridge, MA. (August 1, 2018).

Farber, M. (Presenter), Schrier, K. (Presenter), Connected Learning Summit, “Research Paper: Open Questions for Empathy and Games,” Connected Learning Alliance, Massachusetts Institute of Technology (MIT), Cambridge, MA. (August 1, 2018).

Farber, M., Games For Change Festival, “Panel: Games and Empathy,” Parsons The New School, New York City. (June 29, 2018).

Farber, M., Williams, M., International Society for Technology in Education (ISTE) Conference, “Breakouts and Escape Rooms as Authentic Assessments,” International Society for Technology in Education (ISTE), Chicago, IL. (June 26, 2018).

Farber, M., International Society for Technology in Education (ISTE) Conference, “How Expert Game-Based Learning Educators Teach with Games,” International Society for Technology in Education (ISTE), Chicago, IL. (June 26, 2018).

Farber, M., Pollack, S., Dubé, L., Isaacs, S., South by Southwest Education (SXSW EDU), “Panel: What kids say about games – and will we listen?,” South by Southwest Education (SXSW EDU), Austin, TX. (March 7, 2018).

Farber, M., Digital Media & Learning Conference 2017, “Ignite Talk: Moveable Game Jams,” DML Research Hub, University of California, Irvine. (October 6, 2017).

Rawcliffe, M. (Moderator), Farber, M. (Panelist), Deich, R. (Panelist), Hibner, H. (Panelist), Schrader, T. (Panelist), Farley, M. (Panelist), Games for Change Festival, “How Teachers Use Games in the Classroom,” Games for Change, New York, NY. (July 31, 2017).

Farber, M. (Panelist), Isaacs, S. (Panelist), Millstone, J. (Panelist), Dikkers, S. (Moderator), GLS 11, “An Inside Look at Getting and Using Games in Classrooms,” Games + Learning + Society (GLS), Madison, WI. (July 2015).

Farber, M., GLS 11, “Using Games to Teach Global Interconnectedness,” Games + Learning + Society (GLS), Madison, WI. (July 2015).

Farber, M. (Presenter), Zieger, L. (Presenter), International Organization of Social Sciences and Behavioral Research (IOSSBR) Conference, “Game-Based Learning and the Common Core,” International Organization of Social Sciences and Behavioral Research (IOSSBR), Atlantic City, NY. (January 2013).

Non-juried

Farber, M., Merchant, W., Future Teachers Conference, “Games, Literacy, and Social-Emotional Learning,” Greeley, CO. (February 2, 2024).

Darling, R., Wiegand, S., Farber, M., Teaching and Assessment Symposium, “Affordable and Open Educational Resource Committee (AOER)​,” CETL. (May 10, 2023).

Farber, M., Merchant, W., Future Teachers Conference, “Game Jam! Making Games to Support Your Students’ Social and Emotional Skill Development,” Greeley, CO. (February 3, 2023).

Farber, M., Common Sense Education, “Gaming for Good: How Games Can Support Social Emotional Learning,” Common Sense Education, https://comsen.se/3OjI4No. (June 20, 2022).

Farber, M., Merchant, W., Future Teachers Conference, “Game Jam! Making Games to Support Your Students’ Social and Emotional Skill Development,” Greeley, CO. (February 18, 2022).

Farber, M., Classcraft, “Games and SEL,” Classcraft, https://info.classcraft.com/live-webinar-games-sel-lp. (September 15, 2021).

Farber, M. (Panelist), Schrier, K. (Panelist), Shapiro, A. (Moderator), Games for Change, “Talk & Play: Repairing Our World With Games: Dual Book Launch, Kat Schrier & Matt Farber,” Games for Change. (June 24, 2021).

Farber, M., SimpleK12, “Leveraging Games for Social and Emotional Learning​,” SimpleK12, https://community.simplek12.com/scripts/student/webinars/view.asp?id=6293. (May 11, 2021).

Farber, M., EdTeach Network Teach-A-Thon, “Leveraging Digital Games for Social Emotional Learning,” EdTeach Network, Virtual. (September 15, 2020).

Farber, M., Graduate Teaching Assistant Conference, “Level Up  Your Teaching,” Greeley, CO. (August 19, 2020).

Pintar, J., Desilets, B., Moulthrop, S., Farber, M., Klimas, C., NarraScope, “IF Educator’s Roundtable,” Interactive Fiction Technology Foundation, Virtual. (May 30, 2020).

Farber, M., Future Teachers Conference, “Terrifically Awkward: Games to Teach Social Emotional Learning,” Greeley, CO. (February 21, 2020).

Farber, M., Pintar, J., Salter, A., Klimas, C., Moulthrop, S., Desilets, B., NarraScope, ““You Are Standing in a Classroom…” Meet the IFTF [Interactive Fiction Technology Foundation] Education Committee,” Interactive Fiction Technology Foundation, Massachusetts Institute of Technology (MIT). (June 14, 2019).

Farber, M., Kalantzis, M., Cope, W., Chikalova, L., Denks, L., Concilio, I. S., UNESCO Roundtable Discussion, “Policy Implications of Digital Educational Resources on Achieving SDGs,” UNESCO MGIEP, Paris, France. (May 29, 2019).

Farber, M., Future Teachers Conference, “Coding Across the Curriculum Through Game Design,” Greeley, CO. (February 22, 2019).

Farber, M., International Society for Technology in Education (ISTE) Conference, “Run With It! Certified BrainPOP Educator Sprint Sessions,” International Society for Technology in Education (ISTE), Chicago, IL. (June 26, 2018).

Farber, M., Shah, A., “Webinar: Teaching Empathy Through Video Games,” Peekapak. (June 5, 2018).

Farber, M., “Webinar: Talking with The Tribe and Matt Farber,” Edchat Interactive. (May 16, 2018).

Farber, M., “Webinar: Taking Advantage of the Power of Play and Game Design to Teach 21st Century Skills,” SimpleK12, http://community.simplek12.com/scripts/student/webinars/view.asp?id=3038. (January 8, 2018).

Farber, M., “Making Learning Replayable: Gameful Mobile Learning,” International Society for Technology in Education (ISTE), http://iste.adobeconnect.com/pugikuwu5seu/?OWASP_CSRFTOKEN=4aa14d7831e37d054002d7a643042d0851de06dbebeb6695d65751d3ea20d664. (November 30, 2017).

Farber, M. (Moderator), Rami, M. (Panelist), Isaacs, S. (Panelist), Cheo-Isaacs, C. (Panelist), National Writing Project: Educator Innovator CLTV (Connected Learning TV), “Connected Learning and Minecraft,” National Writing Project: Educator Innovator, https://educatorinnovator.org/webinars/connected-learning-and-minecraft/. (November 21, 2017).

Farber, M., Miklasz, K., Fleming, A., BrainPOP Webinar Series, “Game Design With the Game Jam Guide,” BrainPOP, https://educators.brainpop.com/video/game-design-game-jam-guide/. (October 25, 2017).

Farber, M. (Presenter), Isaacs, S. (Presenter), “Webinar: How Games Can be the Centerpiece for Student-Centered Learning.,” Common Sense Education. (June 2017).

Farber, M. (Presenter), “Webinar: Game-Based Learning: How a Group of Ed Tech Teachers Make it Work,” Serious Play, https://www.youtube.com/watch?v=5XJxfzMgzlQ. (June 8, 2017).

Farber, M. (Presenter), BOOST Conference, “Master Class: Moveable Game Jams: Students Designing Games,” BOOST (Best Out-of-School Time), Palm Springs, CA. (April 2017).

Farber, M., NJ Association for Middle Level Education 2017 Conference, “Games, Projects, and Self-Directed Learning,” NJ Association for Middle Level Education (NJAMLE), Union, NJ. (March 2017).

Farber, M., NJEA Convention, “History, Empathy, Systems Thinking,” New Jersey Education Association (NJEA), Atlantic City, NJ. (November 2016).

Farber, M., ECET2NJPA Fall Convening, “Historical empathy and game-based learning,,” Elevating and Celebrating Effective Teaching and Teachers NJ and PA (ECET2NJPA), Ewing, NJ. (October 2016).

Farber, M., NJ Council for the Social Studies Annual Fall Conference, “Educate to Participate: Video Games and Civic Education,” NJ Council for the Social Studies (NJCSS), Piscataway, NJ. (October 2016).

Farber, M. (Presenter), “Webinar: Game Jams in the Classroom: Teaching Empathy with Game Design,” SimpleK12, http://community.simplek12.com/scripts/student/webinars/view.asp?id=2502. (September 14, 2016).

Farber, M., Google Apps for Education (GAFE) Summit, “Game Jams in the Classroom: Teaching Empathy with Game Design,” EdTechTeam, Marlboro, NJ. (July 2016).

Farber, M., NJ Association for Middle Level Education 2016 Conference, “Teaching by Playing and Modding,” NJ Association for Middle Level Education (NJAMLE), Union, NJ. (March 2016).

Farber, M. (Presenter), Isaacs, S. (Presenter), “Student Game Jams,” edWeb, http://home.edweb.net/webinar/student-game-jams/. (January 7, 2016).

Farber, M., “Engaging 21st Century Students with Game-Based Learning,” SimpleK12, http://community.simplek12.com/scripts/student/webinars/view.asp?id=2073. (December 3, 2015).

Farber, M., NJ Council for the Social Studies Annual Fall Conference, “Game-Based Argumentation,” NJ Council for the Social Studies (NJCSS), Piscataway, NJ. (October 2015).

Farber, M., “Game Jams: Students as Designers,” ISTE Mobile Learning Network, http://connect.iste.org/blogs/laura-briggs/2015/09/30/october-2015-connected-educator-month-mobile-monday-mini-conference?CommunityKey=d98d2a1e-8385-4ff6-8be9-8b24415246d2&tab=recentcommunityblogsdashboard. (October 26, 2015).

Farber, M., K12 Online Conference, “Game Jams: Students as Designers,” K12 Online, http://k12onlineconference.org/2015/10/20/game-jams/. (October 20, 2015).

Farber, M., ISTE 2015 Conference, “Mobile Games That Are Not “Chocolate-Covered Broccoli”,” International Society for Technology in Education, Philadelphia, PA. (June 2015).

Farber, M. (Presenter), Collado, E. (Presenter), Shamburg, C. (Presenter), Amaro, J. (Presenter), Hudely, O. (Presenter), Serviss, J. (Presenter), Lyudmilov, Y. (Presenter), Nagler, D. (Presenter), ISTE 2015 Conference, “Teaching Language, Literacy and Literature with Remix,” International Society for Technology in Education, Philadelphia, PA. (June 2015).

Farber, M. (Panelist), Cocco, L. (Panelist), Miklasz, K. (Panelist), Isaacs, S. (Panelist), Cantrill, C. (Moderator), “Game Design Across the Curriculum: Students as Designers,” National Writing Project (NWP), http://educatorinnovator.org/webinars/game-design-across-the-curriculum-students-as-designers-part-1/. (May 18, 2015).

Farber, M., “Getting Started with Game-Based Learning,” Common Sense Education, https://www.commonsense.org/education/blog/webinar-spotlight-getting-started-with-game-based-learning# (May 14, 2015).

Farber, M. (Panelist), Klimas, C. (Panelist), Novak, K. (Panelist), Jones, S. (Panelist), Cantrill, C. (Moderator), “Game Design Across the Curriculum: Interactive Fiction-ing,” National Writing Project (NWP), http://educatorinnovator.org/webinars/game-design-across-the-curriculum-interactive-fiction-ing-part-2/. (May 11, 2015).

Farber, M., NJ Association for Middle Level Education 2017 Conference, “Game-Based Argumentation,” NJ Association for Middle Level Education (NJAMLE), Wayne, NJ. (March 2015).

Farber, M., NJ Educational Computing Cooperative Conference, “Pandemics, Interconnectedness, and Game-Based Learning,” NJ Educational Computing Cooperative (NJECC), Montclair, NJ. (January 2015).

Farber, M. (Presenter), Zieger, L. (Presenter), NJ EDge Faculty Best Practices Showcase, “Gaming and Curriculum Integration,” NJ EDge, Lincroft, NJ. (March 2014).

Farber, M., NJ Council for the Social Studies Annual Fall Conference, “Social Media in Social Studies,” NJ Council for the Social Studies (NJCSS), Piscataway, NJ. (October 2013).